15 years of human behavior research, now in pixels. I design for the people the defaults forget — and I ship the code to prove it.
Research, stakeholder conversations, competitive review. I map the problem space before touching a wireframe.
Personas, user journeys, problem statements. I narrow scope to what actually matters to real people.
Figma for wireframes and high-fidelity. Hand-coded prototypes when static screens aren't enough.
Shipped code, not just specs. HTML, CSS, JavaScript, React — whatever the project needs to actually exist.
I have been teaching English as a Second Language for over fifteen years. Language learning sits at the intersection of empathy, patience, and design. You are constantly finding new ways to make something click for someone who sees the world differently than you do. That experience shaped everything that came after.
My path into design and development started at the University of Arizona, where I worked in the campus multimedia labs. I needed to learn these skills to build things for the work I was doing and to support students with their own projects. What started as necessity became something I could not stop. I kept building.
Over the years I have worked across education, UX, and front-end development, often all three at once. The projects here reflect that range: a Japanese study app built because the right tool did not exist, a school meal service born from watching hungry kids try to learn, a maternal health concept for the women nobody designs for. Every idea came from something real.
In 2026 I completed both the CalArts UI/UX Design Specialization and the CalArts Graphic Design Specialization, alongside the MoMA Modern & Contemporary Art and Design program and Google Project Management certification. I build in HTML, CSS, JavaScript, React, and Figma. I work independently, move fast, and care deeply about the people on the other side of whatever I make.
Currently exploring: design systems, accessibility auditing, and motion design for interfaces.